![]() The best way to use a halftrack is to have a Pioneer Squad permanently assigned to it. ![]() The main advantage of having a halftrack is that it adds variety, mobility, and staying power to a force. ![]() Aside from level three, which only really helps against small arms and artillery. Halftracks receive vehicle veterancy and all levels are fairly useful. After either the flamethrower or stuka upgrade the halftrack is no longer garrisonable, but can still reinforce nearby troops. However it is quite accurate if line of sight on the target is available. The rocket artillery itself fires 6 highly damaging rockets with fairly short range for an artillery piece (a bit longer range than a 88mm FlaK 36). The "Walking Stuka" rocket artillery upgrade is a much more practical upgrade for the halftrack, as by the time it becomes available the halftrack will be more of a back line unit anyways. A more practical alternative is to garrison your Flamethrower-equipped Pioneers in the halftrack and then drop them off next to whatever needs to be burned. However it also comes late in the game since it requires the assault phase upgrade. The flamethrower upgrade is somewhat useful in that unlike Flamethrower-equipped Pioneers the halftrack can't be suppressed, has two flame throwers, and moves quickly. The halftrack can also be upgraded to have double flamethrowers once in the Assault Phase, and stuka rockets in the Battle Phase.
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