There is a small remnant of this notion in the hacking mini-game originally, the fiction behind it was that you were increasing the flow of Adam to this addicted, mutated slave, and he was giving you extra benefits in gratitude." "Machines that seemed mechanical on the surface would actually have mutated humans operating them behind the scenes - something that players would only come to realize partway through the game. The game also worked a lot better when Adam was the main and only currency of Rapture, see here These holes that appear in the transition from one interation of the game to another are papered over with explanations like "this is one of the central mysteries in the game" or "everyone is mind-controlled to act out their role, so it's fine" and never really addressed with some kind of broad sweep and adjustment through the whole game Like how the game had a whole ecology of creatures where gatherers served queens like worker ants and had predators and protectors all working in tandem, in the final game only the most charismatic individuals of the ecology were kept, the gatherer and protector, which leaves the question of what and who they're working for now and to what end? What do the new gatherers do with the Adam? Why are gatherers and protectors now engaged in a dysfunctional system that's against their best interests and risking their life and limb for no reason? (compare to "victory of The Many" as the putative purpose of most NPCs in SS2) My problem with Bioshock is how it's more nonsensical than the average game unless you know its history and all its iterations.
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